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in this video im going to teach you a better more sophisticated way of texturing in blender ill demonstrate the power of this technique and how it will quickly transform your shaders from beginner to expert so ive got this simple rock here and ive textured it using the normal workflow essentially we have a principled shader a color ramp and a basic noise pattern plugged into the color and roughness there is absolutely nothing wrong with this form of shading but its pretty boring and its lacking a lot of detail lets now run through the new workflow and im going to demonstrate this by making a stylized shader so the basic concept is were going to steal stop you violated the law the fundamentals of substance painter and apply them here in blender now one of the main functions of substance painter is that they have a layered system kind of like photoshop obviously blender does not have this yet but for now we can create our own layer based system with the right combination of not