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[Music] in todays episode were gonna use procedural noise and world align texture projection to create a material for rocks and cave systems for the last few weeks weve been looking at examples of using procedural noise and in the comments last week a couple of people asked me how to use procedural noise to blend materials together so thats what were gonna do today first I want to start with a little bit of a backstory my art director came to me and he said were making a set of modular cave pieces and we want to be able to snap them together and create caves but they look too modular its really obvious where the seams are between the pieces and everything looks like its made out of individual Lego bricks can we make a projected material that just blends across all of the seams without using UV coordinates so here were looking at the results of that project its a cave rock material thats projected in world space you can snap the pieces together with each other but the materi