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this is how you create a circle white transition in Godot youamp;#39;re going to want a color X youamp;#39;re gonna want it to fill its container then weamp;#39;re gonna put a shader material on top of that and thatamp;#39;s gonna have a shader attached to it this shader needs to export a value which is going to control how large the circle weamp;#39;re drawing is weamp;#39;re gonna call that circle size here then what weamp;#39;re gonna do is weamp;#39;re going to check the distance from the center of our shape to where we currently are which is U V and weamp;#39;re going to check if itamp;#39;s less than that value this will let us draw a circle that varies from being as small as possible in the center to so large it takes up the whole space we can set the Alpha channel to zero so that we can see through it then weamp;#39;re going to use animation player make it increase the value from 0 to 1 and then the circle will grow as the animation player plays there we go