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hey whats up guys my name is ashana welcome back to my game engine series day 4 of game engine series week here today and today were going to be doing some pretty exciting work were going to be adding serialization and deserialization to hazel meaning that we can actually by the end of today save our scenes out into a file and also load them so its gonna be pretty exciting because at the moment were creating our entire scene through code and if we do anything if we actually create anything with hazel or with hazelnut which were able to do now using all the new ui that weve added such as the items here component ui all of that stuff from the previous episode which i will link up there now that we can do all that stuff it would be really nice to be able to save that to a file so that we can save our work because not saving our work obviously is is really really annoying so that is what were going to be doing today lets dive right into the code weve got a lot of stuff that we ne