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in this video weamp;#39;ll take a look at how you can reduce the amount of repetition seen when tiling or repeating textures so you can go from something like this where we can see the tiling pattern slightly to something like this where it may seem not as noticeable in addition to that weamp;#39;ll also take a look at how you can make your own custom note in unreal using hlsl to Splat or place a texture a number of times and randomly rotate scale offset and tint that texture as well so I have the star texture defined here and itamp;#39;s placing it and I can rotate it within a random range maybe 360 degrees and then choose how many times I want to place this texture randomly on the surface so I could do like five times and there we go so take a look at how we can also create our own custom node to do these types of things in unreal so to begin Iamp;#39;ll start with a brand new scene just a flat plane on the ground here and I created a new material I am using substrate but Iamp;#