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serialization the art of transforming data into some other form specifically in this video weamp;#39;re going to be talking about calization in the context of files and also in the context of game engine development and Game Dev Iamp;#39;ll be using Hazel my game engine a lot for examples here Iamp;#39;m not talking about any kind of like Network or memory streams or anything weamp;#39;re strictly going to be talking about files I might touch on other forms later because that kind of it fits into Hazelamp;#39;s serialization system as a whole but specifically how do we get data 2 and from disk in various formats and what are some of the decisions behind why we do it the way that we do so the first thing you have to realize about calization is there are two different types basically thereamp;#39;s text and binary sterilization we can write a text file or we can write a binary file now put simply what is text text is you open up notepad and you can write some stuff here this is wha