When you edit documents in various formats every day, the universality of the document solution matters a lot. If your instruments work with only some of the popular formats, you might find yourself switching between software windows to void texture in MD and handle other file formats. If you want to get rid of the headache of document editing, get a platform that can easily manage any format.
With DocHub, you do not need to concentrate on anything but actual document editing. You will not have to juggle applications to work with various formats. It can help you edit your MD as easily as any other format. Create MD documents, modify, and share them in a single online editing platform that saves you time and boosts your productivity. All you need to do is register a free account at DocHub, which takes just a few minutes or so.
You will not need to become an editing multitasker with DocHub. Its functionality is enough for speedy papers editing, regardless of the format you want to revise. Begin with registering a free account and discover how effortless document management may be with a tool designed specifically to meet your needs.
Hello creators! My name is Ann and today Ill show you how I quickly texture clothing from Clo3d and Marvelous Designer in Blender. In the previous video, we were exporting this dress from Clo3d. We created a Uv map, baked Normal Map for seamlines, exported and imported it to Blender, and connected Seamlines Normal Map to Materials. Watch this video if you missed it. Link in the top right corner. Now Im gonna show you how I set up PBR textures for silk and lace materials. I will add Diffuse and Ambient Occlusion maps, Roughness, Metallic, Normal, and Opacity maps. These textures are free. You can find them by following the link in the description. We are in Blender 3.0 right now. Lets go to the Shading tab. I will set up a workspace so you can see the full dress on the left and the node tree on the right. Then I switch to the Render view mode. Im going to render the final image on Cycles, thats why I turn on Cycles in the render properties. Because I