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hey whats up guys my name is China welcome back to my game engine series so last time we mentioned that its probably a good idea while hazel is still kind of early on in development to actually talk about precompiled headers and actually start using pre-compiled headers so thats what were going to do today getting close the previous episode definitely watch it there thats what we actually set up that event system that we planned in the episode before that but yeah todays gonna be all about precompiled headers now I did last week just make a video about precompiled headers in the sample plus series so check that out the reason I did that is because obviously bringable headers are more than just applicable through this game engine that were building and I wanted to make a more generic the video thats just about how they work and why we want to use them so definitely check out that video if youre not sure what a precompiled header is because Im not gonna spend too much time exp