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Philip discusses enhancing generated text in games, especially in roguelikes, during the upcoming Roguelike Celebration. He emphasizes that games, particularly roguelikes, are filled with text, such as descriptions of environments and actions. Philip aims to make this text sound more natural and human-like. He mentions his longstanding interest in the topic and hopes that even those not invested in roguelikes will find his insights valuable. The conversation will explore examples of text in games, focusing on improving narrative quality for a better gaming experience.