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At SIGGRAPH 2007, Valve released a paper titled "Improved Alpha Tested Magnification for Vector Textures and Special Effects" by Chris Green. The paper addresses the issue of rendering vector-like shapes smoothly, particularly diagonals and curves. These clean lines often require high texture resolution to avoid jagged stepping. The solution presented involves using signed distance fields (SDF), where each pixel is encoded with a value representing its distance to a boundary. The technique is simple yet effective, but still underutilized in practice.