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[Music] hey guys whats up my name is gabe and this is games with gabe and this is the first episode in a new series im going to be doing which i guess im going to call something like game engine concepts so this is going to be purely conceptual no code but im gonna give a high enough overview that you guys can hopefully take these concepts and implement in in your own game engines so theres gonna be no rhyme or reason to the order i go but sometimes its nice just to have an overall conceptual view of how to do specific things in a game engine so specifically what were going to be covering in this tutorial is font rendering and im going to be doing classic font rendering which involves using a texture atlas and people may think this is slow if you were like me i thought that this would be the slowest way to do this but this is actually the accepted way to do this because its actually the quickest well take a look at the reasons behind that but how do you do font rendering in