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hi im sarah im alex and we present penoxyls or planoptic volume elements that represent radiance fields without neural networks phenoxyls achieve similar performance as nerf and can represent both bounded and unbounded scenes heres how it works like nerf our planoxal model is optimized using calibrated images of the scene to render a pixel we intersect its ray with the voxels in our model each of which stores density and spherical harmonic coefficients we evaluate the planoptic function at regular intervals along the ray using tri-linear interpolation of the neighboring voxel coefficients finally the ray color is determined by combining these sample values according to a volume rendering formula we optimize our planoxa model using gradients computed on many batches of training rays we prune away empty voxels to produce a sparse representation and subdivide non-empty voxels to achieve high resolution our results show that the key component in nerf is the differentiable volumetric re