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Fields will revolutionize your motion graphics workflow because they offer tremendous power to control the strength of parametric modeling and animation effects. In fact theyre similar to falloffs from prior versions of Cinema 4D but offer much more flexibility and in addition to MoGraph and deformers, you can use them with vertex maps, selection sets and volumes. In this video though were going to focus on using Fields with MoGraph and these bite-sized candies and the first thing were going to do is define a basic effect by adding a Plain Effector. Now just as usual you control what happens to these clones here in the parameter tab and right now were simply moving them up 100 units on the y-axis Im going to exaggerate the effect a bit and set this to 400 units and just as in the past we can control where this effect occurs in the falloff tab but now instead of a simple drop down with basic shapes we have a Fields interface and all of the basic falloff shapes are implemented here