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so a few weeks ago i put up a devlog on the channel of me basically recreating conways game of life using unitys data orange technology stack and their hd component system now i had a ton of fun making that video and i was doing some pretty interesting things with different concepts of unity ecs one of them being blob assets now i didnt really talk about this too much in the video but some of the people who kind of dove into the source code of my project noticed what i was doing with blob assets and i just kind of wanted to share it with you all and just kind of go a little bit deeper into that topic and i kind of want to use this video as a way to go into some more advanced topics when it comes to blob asset stores now i did a video a few weeks previous from that where i basically show the basics of what blob assets are and how to use them in unitys entity component system if you havent watched that and youre not really familiar with blob assets already i would highly recommend