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hello everyone this is bradley so today this is another fundamental tutorials following the last tutorial in which im talking about geometry proximity node todays topic is going to talk about the capture attributes node that many people are asking about or cure being curious about so lets start so here were in blender and this is a fairly easy setup that i have a cube that contains a geometry node trees uh and uh within the geometry node trees everything i have is a set position nodes which i explained the last time its basically just to most of times set the vertex location of your geometry and there is a kind of automatic input within the position inputs which is done by position so this is gives essentially the same result if you plug the position or not okay and whats very important with this node as i explained last time is that its not by itself that never contains any data thats also why if you take a uv sphere and you set the position as well and lets vector match this