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yom-yom William bond here with a quick introduction to the variation texture layer in modo the variation texture layer enables you to easily apply color or value variations to multiple particle objects surfaces or items to add a variation texture layer simply add it to the shader tree from the add layer menu choose the variation source which specifies what is affected by the gradient in this example Ill choose mesh part which applies the random gradient value to individual contiguous polygon groups once the variation source is specified add keys to either the value or color gradient and edit their values as you can see in this example the individual stitches are given a random gradient color oh look at the time