DocHub makes it fast and straightforward to vary substance in UOML. No need to download any software – simply upload your UOML to your account, use the easy drag-and-drop interface, and quickly make edits. You can even use your computer or mobile device to adjust your document online from any place. That's not all; DocHub is more than just an editor. It's an all-in-one document management solution with form building, eSignature features, and the ability to allow others complete and eSign documents.
Each file you upload you can find in your Documents folder. Create folders and organize records for easier search and retrieval. In addition, DocHub guarantees the safety of all its users' information by complying with stringent protection protocols.
hello everyone in this short tutorial i will be covering the udom workflow this video will cover how to set up items in maya how items work with texturing and substance painter and finally how to enable the use of virtual textures inside of unreal engine and import and use the utm textures inside a shader so what are udums and why should you care about them iamp;#39;m going to be brief here but udems are essentially an automatic uv offset system that assigns images to a specific uv tile this allows you to use multiple lower resolution texture maps for the surfaces of your model while producing a higher overall resolution as a result udoms are an enhancement to the standard uv mapping and texturing workflow to illustrate this i have placed a fully uv model inside of maya this model was created by joseph janssen and i have included a link to his portfolio post of this asset joe is doing me a huge favor by sharing this awesome titanfall inspired neck with us for the tutorial so f