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Tim Russell from Being Underground introduces a new approach to game design documentation. He stopped using traditional game design documents and instead developed short, concise documents to track his design direction. Recently, he rediscovered these short formats and found them useful. In a forum on Game Dev Underground, a user named Jose shared a simple template for a game design document, which Russell found compelling. He reflects on his long history with game design documents, noting that the last time he used one was several years ago. Russell encourages viewers to explore this new template, believing it could be beneficial for their projects.