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hello everyone and welcome to this talk about tools tricks and technologies for docHubing a start offering 60 frames per second second in inside my name is Kristian and these two gentlemen are my colleagues Eric and CERN and I want to start out with doing a special mention to some of our colleagues at home lessor Maria and Michael who has also been contributing to the systems will presenter this talk we will split it into three parts and Im gonna stand out with streaming the world of insight without framerate status and then Eric is gonna take over with automation and profiling tools for ensuring a stable framerate and Iran is finishing with ten steps to again get a 10x performance increase a little bit of background we are all free programmers from the company played it and we made the games limbo and inside and we have already been with the with the company for quite a while and been on both projects today we are only going to talk about inside as that has been made in unity we have