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tiling textures are a staple of game art but when itamp;#39;s done badly it can really ruin the sense of immersion in a game youamp;#39;re a good game artist though and you want to make sure your talent textures donamp;#39;t actually look like hot garbage well then my friend you have come to the right place Iamp;#39;m Shane this is Game Dev Academy and in this weekamp;#39;s class Iamp;#39;ll give you four Pro techniques for breaking up the tiling in your textures you can stack each of these techniques up to make it so that your textures donamp;#39;t even look tiled at all so make sure you stick around to the end of the video to get the full effect if your textures look really tiled the first thing you should do is make sure that the texture is actually seamless this means that the colors at the edges of the texture will match up when itamp;#39;s repeated in both the X and Y Direction in this example here you can see that the seams are very noticeable and thatamp;#39;s because