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Texture repetition or Texture tiling is a pretty common thing that you come across when you are building your landscape in Unreal engine. Hello and Welcome to this video, Today we are going to take a look at all those methods which we can use to create a material which does not repeat itself and we get some natural looking textures. Weamp;#39;ll start with this basic texture and work our way up to this material which has this natural color variation. T create this, Letamp;#39;s create a material and rename it as LMTest. LM stands for landscape material. So when you create your material it looks like this. Itamp;#39;s not different from any other material that you create so you donamp;#39;t have to do any additional thing to create a material for our landscape. So letamp;#39;s start with bringing our textures in. So weamp;#39;ll take the texture sample and put our grass textures in it. All of the textures that Iamp;#39;ll be using in this videos are fro