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uv unwrapping one of the most divisive aspects of 3d some people love it and everyone else not so much in this short little intro those were all assets from the 3db asset library but the twist here is that most of them were unwrapped inside substance painter in this video weamp;#39;ll be taking a look at substance painteramp;#39;s auto uvamp;#39;s feature and find out the answer to the age-old question can we finally skip uv unwrapping for our test here weamp;#39;ll be taking three assets of varying levels of complexity from 3db and comparing the results of the auto uvs feature inside painter with the original uvs of each asset then weamp;#39;ll texture them inside painter and figure out whether or not this can be a feasible way of working for your projects before we get started though letamp;#39;s first export our meshes the easiest way to export the mesh without uvs is to select your mesh go to export click on obj make sure itamp;#39;s selection only and then u