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welcome to the sixth video of this series where weamp;#39;ll apply the material for the dress in painter make adjustments and Export maps to use on the dress in Unreal Engine in the designer interface navigate to the export icon and choose the option to send your selection to substance painter once in painter take the material and drag it into the viewport to apply it to the mesh this isnamp;#39;t looking exactly as expected at the moment because the mask switch is currently deactivated to rectify this go to the material properties and change the projection to fill this will cover all of the UV tiles without repetitions next go into the technical Properties Group and switch the mask to Dynamic UV mask painter enabling it to account for the UV shells this will force the material to create an outline from the UV shells you can now experiment with the parameters to get a variation of the design that you like for example you can change the width and roundness of the print or invert the m