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so in my last video or hopefully the last video that I uploaded the video where I teach to bake normal Maps in blender I had a little bit of trouble with the vacant of my normal map and I had this little artifact right here itamp;#39;s not little itamp;#39;s really big so in this video we are going to see how we can fix normal artifacts in substance painter all right so first thing is that if you have your normal map in the mesh maps you want to remove it from there then we are going to create a fill layer alright and we want only the normal we are going to bring from Project in the Shelf our normal map there and we are going to set the color space to your normal map type in this case I use OpenGL but of course if you use DirectX you will choose that so here you have two ways that you can fix another map or at least two of them first thing is that you can create our mask on your normal map add a paint layer and you can simply erase away where you donamp;#39;t want your normal map ri