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so you finish your textures and you want to get them out of substance painter not a problem once youamp;#39;ve got everything done just go to file export textures specify which textures you want to show up for example I donamp;#39;t really need height Maps because we have normal Maps pick the file that you want to export everything to and generally I found that I get the best results when using PBR metallic roughness and usually the default settings are perfectly fine if you have a specific texture template that you would like to use you can pick that here if everything looks good to you then just click export youamp;#39;re done from here you literally just drag everything into your principled Shader in blender now if you have any problems dragging in your maps for example if your roughness looks weird type shift a s invert and place it in between like this and it just levels until it looks better same thing with the normals press shift a s normal map and drag the values like this a