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hey this is John let me show you what happened so I bring this model into substance painter and Iamp;#39;m like letamp;#39;s bake the mishmash so usually I bake the rules-based normals the ambient occlusion curvature and position maps I donamp;#39;t need the rest so I let it bake expecting a tasty cake and guess what happens ie about a sticky I get totaled caca look at those dark shadows across the roof and on the other side and Iamp;#39;m like where the freak that this come from why is this always happening to me so letamp;#39;s go back to Maya and see whatamp;#39;s happening in there you can do the same thing in 3d studio Max or blender or whatever you use for 3d modeling so here we are in Maya and Iamp;#39;ve got the UV editor open and Iamp;#39;m checking out whatamp;#39;s happening with the UVs usually this kind of problem happens when youamp;#39;ve got UV shells overlapping each other this model was automatically unwrapped and laid out usually thatamp;#39;s good enough