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weamp;#39;ll start again in a minute in a minute you okay what I decided during the break was the following thing recall that the whole reason that Iamp;#39;m doing this rewrite of the undo system is that the old version was hard to think about it hard to understand well one aspect of the current way that Iamp;#39;m interfacing with it not the noose work that weamp;#39;ve been doing today but the way that Iamp;#39;m interfacing with it um letamp;#39;s see how many people are here and whether I should slow down or keep going well twitch says zero people are here so whatever Iamp;#39;m just gonna go oh 104 okay thatamp;#39;s good so the way that Iamp;#39;m interfacing with it was if you are watching this last stream you know this thing about how we actually record the state of the entities like before a move occurs and then after youamp;#39;ve moved you know we just use that state and we just keep recording the state at the beginning of every move um to me that also seems like