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if youamp;#39;ve ever tried searching the internet for the best way to make a character controller from scratch youamp;#39;ve likely come across as I have many times now lots of people dismissing the problem outright just use a dynamic rigid body just float your collider off the ground just use the built-in controller now donamp;#39;t get me wrong these are all perfectly valid Solutions in many cases especially if youamp;#39;re trying to throw something together really quickly such as during a game Jam but they are not the solution counter to what many annoying YouTubers and stack Overflow repliers seem to believe there are some good existing Solutions out there on YouTube or the unity asset store even many that are free now personally I think a lot of these are far too complicated for their own good but itamp;#39;s hard to deny their effectiveness at colliding with even very complex geometry without clipping through walls falling through floors jittering or really bugging out in