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In the last video, I covered how you can find messages in the Signal messenger stored in memory. But now these messages are being accessed whenever a message is sent, received, displayed, or retrieved from the database. This is very important because the message usage can be traced back. So when we know there is a message and its being somehow processed, then this comes from somewhere else, and we can backtrace this. And with backtrace you can see all the functions called in the same thread until back when the thread started. So we could now see how the program flow works even if we dont have source code access. The signal source code is very, very huge. If you check out just the latest version, you will see its 109 megabytes without any commit history, otherwise you have a gigabyte, and its more than 4000 files. Just for a messenger! Thats not just a few sticker packs or something, but thats really a lot going on in the code and its hard to unders