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hello this is Jeff fires this is module 2 and UV are basically texturing part 2 we just got done with a substance painter sent the exporter those out I exported out two sets we can experiment with one set of textures was for Unreal 4 and the next set of textures were just basic Blin texture blend based textures that we can use still be theyre still considered PBR textures but were only going to use like three of them to get going the basic idea was to bring the objects back on and then tweak out the textures and just kind of make them as efficient as possible making sure everything lined up the bricks lined up as you can see here and the only way to do that is to go into the UV editor and I had to tweak these I spent time Im not going to spend a bunch of time showing you how to do texture map stuff because you should already know how to do that so Ive got seven objects I know we start up with six but I wanted another another object so I just created it I mean these are very simplis