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yum yum hey this is ed ferrari from pixel fondue and i thought i would share a quick tip for getting displacement to work with a texture offset effect so i have a plane here and i have the pixel fondue logo assigned to the plane its just this image map here that ive inverted and ive set the repeat to three by three and then i also have this multi-fractal layer which is just like a soft multi-fractal and both the multifractal and the pixel fondue logo are set to diffuse color but if i set the multifractals effect to be texture offset and then i come over to the the image map of the pixel fondue logo and in the texture locator change the texture offset strength from zero which is the default to one we can start to see the multi-fractal sort of influence the pixel fondue logo so lets just say this is the effect that we want but now we want to displace this so the white pixels push outwards or displace from the surface of the plane what you would think to do would be to come over to t