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hi everyone in this video letamp;#39;s discuss how to change material properties dynamically in a running game so blueprints controlling materials and here i prepared an example a portal building where the levers control the specific parts of this building and every material is synchronized and here also the aperture is connected to the glow the energy flowing through the cables and the glow on the columns around it whenever i close it partially it becomes dimmer when i close it completely they become black here i have buttons that change the color of every material at the same time so i will discuss the ways that you can do that and their performance implications as well but let me start with the basics letamp;#39;s copy this module and what to do to set material property from blueprint the first thing letamp;#39;s create a material basic mat as you probably know or in unreal you have constant properties done with constant letamp;#39;s say vector and you have vector parameters whi