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[Music] hey everyone welcome back to the channel Im Patrick from the Babylon jazz team and today I want to talk about a fundamental part of physical based rendering which is lighting and by that I mean image based lighting or IBL so in IBL what were gonna do is were going to take a high-definition panoramic image and project it into a cube and then put that into your scene so you can sample the pixel data to light your objects so lets dive right in so you can see what Im talking about here weve got a very simple scene two spheres both metallic one is fully reflective the other is fully rough and as I rotate the environment here what youre seeing is the image based lighting so how does that work basically if we were ray tracing what we would do is we would sample the materials roughness and that would tell us how big of an area of the IBL to sample and we would take those tones averaged them together and then we return an intensity and a color to apply back to the material in re