There are many document editing solutions on the market, but only some are suitable for all file formats. Some tools are, on the other hand, versatile yet burdensome to use. DocHub provides the answer to these issues with its cloud-based editor. It offers robust functionalities that enable you to accomplish your document management tasks efficiently. If you need to quickly Tweak character in Troff, DocHub is the ideal option for you!
Our process is extremely easy: you import your Troff file to our editor → it automatically transforms it to an editable format → you apply all required changes and professionally update it. You only need a few minutes to get your paperwork done.
When all modifications are applied, you can transform your paperwork into a multi-usable template. You just need to go to our editor’s left-side Menu and click on Actions → Convert to Template. You’ll locate your paperwork stored in a separate folder in your Dashboard, saving you time the next time you need the same form. Try out DocHub today!
hi everyone in this video were going to be setting up a simple rig to allow us to easily pose the player model so the first thing Id like to do is just scale the character down to a more human size I usually consider the default cube to be 2 meters high so Im going to press shift C to make sure the 3d cursor is centered press tab to go into object mode and then shift a to add unit cube as a scale reference I can then scale our character down so that its just a little bit under 2 meters and then Ill delete the cube and move the character up on the z axis so this feet are just resting on the red line of the x-axis which is sort of the ground plane then with the character selected in object mode or press ctrl-a and apply firstly is location which is just going to Center the origin in the scene and then ctrl a to apply is scale as well now we not only need the reference images of course so Ill press n to quickly bring up the properties panel and just disable background images and the