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once upon a time there was this startup queue its that pretty moment it couldnt even think that the accounting crater was just in the beginning of the cloth simulation tutorial what have you done oh mighty creature am I supposed to be like this till the rest of the modeling dont worry stone OQ Im gonna make it better but where shall I start well you can always check the manual its gone almost every important thing to know lets start with giving more vertices to our mash make sure your mash is equally subdiv on it unless you want something specific thats the cloth modifier select a cloth preset and a collision object adjust its shape and position a signed collision modifier hits play and watch her simulation flowing after he can add a subdivision modifier to enhance its look for instance also remember cloth simulation depends on the modifies before not following after its better to bake the whole simulation beforehand what if I jumped for the last frame instead huh your assimila