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hi everyone so letamp;#39;s continue our discussion on camera parts now you must have noticed that in the previous video we had created um scene that the ring at the center and then we imported it in iuel 3D to see the camera animation but how do you kind of uh letamp;#39;s say create a camera path without the ring so that you can use the same camera path for multiple objects or any kind of scene so for that what you can do is just um delete this scene and once you delete this you will notice that the camera now is again pointing down because we have removed the target here so we can create an empty object so that we donamp;#39;t see it in the scene so you can do anything but letamp;#39;s use plain axis select the camera and set the target as the empty object once you do that uh we are almost done with this scene uh letamp;#39;s export it just make sure that camera cameras are exported and letamp;#39;s name it export we have exported this now letamp;#39;s see how do we see it in