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iamp;#39;m going to show you how to use the texture reprojection tool using this tool you can reproject a texture from a textured model onto another model within the same component it is mainly useful for creating textures for simplified versions of the model in a docHubly shorter amount of time than texturing from scratch we can also use the tool to create normal and displacement maps when the target model is a simplified version of a more detailed model these maps can the fine details from the surface of the original model my original model in this project is 39 million triangles it has a texture count of four 8k textures the model iamp;#39;m going to reproject the texture onto has just 30 000 triangles firstly iamp;#39;m going to unwrap the simplified model this way i will end up with the exact texture resolution i want after reprojection i will select the simplified model and go to the mesh model tab and click on unwrap i will choose the maximal texture count style