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in this video Iamp;#39;m going to show you how I created this sci-fi apartment using blender substance painter and Unreal Engine we are going to talk about efficient keep bashing workflows quick and easy texturing and substance painter that doesnamp;#39;t involve any manual unwrapping and finally we are going to make the scene come to live using acids from quicksomega scans and custom decals in Unreal Engine so letamp;#39;s get started part 1 the block out designing Interiors is fairly easy as long as you follow a few very simple rules one of them is that the scale and proportions have to be correct if the ceiling of your room is only one and a half meters high the average person couldnamp;#39;t even stand in it so the first thing I did was to import a model of a mannequin as a size reference I found this one on sketchfem but you can use whatever you want the room itself started as a simple Cube that I scale to my personal liking I didnamp;#39;t use any measurements and I didnamp