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Donkey Kong its a game lets do that I guess I dont know and because I love you and hate sleep in a social life Im gonna be testing not one not two but three different AI algorithms I thought itd be cool to like compare all the algorithms Ive used on previous projects on a single project and see who wins Im talking the best of the best we got genetic algorithm we got neural evolution of augmented topologies and weve got proximal policy optimization going head to head but were getting ahead of ourselves game first AI later okay lets make Donkey Kong okay player on screen done its a square very nice creative work nice now I could move around the player using unitys built-in physics system but that will animate the player way too smoothly and in order for it to have that classic arcade feel its got to have a bit of Jank movement in it so unfortunately Im gonna have to be a big boy and code the physics myself okay lets move that player can I go right yes can I go left uh clo