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hello everyone in this short tutorial i will be covering the udom workflow this video will cover how to set up items in maya how items work with texturing and substance painter and finally how to enable the use of virtual textures inside of unreal engine and import and use the utm textures inside a shader [Music] so what are udums and why should you care about them im going to be brief here but udems are essentially an automatic uv offset system that assigns images to a specific uv tile this allows you to use multiple lower resolution texture maps for the surfaces of your model while producing a higher overall resolution as a result udoms are an enhancement to the standard uv mapping and texturing workflow to illustrate this i have placed a fully uv model inside of maya this model was created by joseph janssen and i have included a link to his portfolio post of this asset joe is doing me a huge favor by sharing this awesome titanfall inspired neck with us for the tutorial so follow th