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Load a texture on the fabric. Set the Texture Repeat Type to the Unified Map in the Property Editor. The texture is applied based on the UV. In the UV Editor Window, you can modify the position of the texture. Repeat U, V means the number of texture repetitions within one tile of the UV. If you change the position of the texture, it is also reflected in the 3D garment. If you change the position and rotation of the texture in the 3D Window, it is also reflected in the UV Editor. You can apply the baked texture based on the UV.