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all right so for the most part weamp;#39;re pretty much done with the modeling aspects or the displacement aspects of the tread work on the sole and this were great for rendering if we want to just add the rest of the components such as the midsole and the upper part of the shoe and we can go ahead and render that out and we could go however if we wanted to do a 3d print of this model we would be out of luck by leaving it as is the problem is displacement mapping only works within a render engine in this case Motoamp;#39;s Tranter engine but what we would have to do is freeze out this model into actual geometry by using one of Motoamp;#39;s built-in utilities but freezing isnamp;#39;t the right terminology the correct terminology is baking because it involves reading the positional data of the Micro Polly displacements and generating new geometry based on their positions and in doing so moto outputs an extremely dense mesh and though it might not be ideal for rendering itamp;#39;s