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in this exercise we will show how to compute deep and azimuth attributes from a steering cube we open the attribute engine from analysis attributes 3d and select deep attributes steering background detail and polar dip for the output weamp;#39;ll name it polar deep and add as a new then we load the 3d horizon to the scene right click on 3d horizon add select demo1 mfs4 and ok then overlay the polar dip attribute that we generated on this horizon right click on the demo1 mfs4 add attributes and select the attributes polar dip and ok it will be computed on the fly the alternative is to process the polar dip attributes as horizon data and afterward add it as we did in the spectral decomposition exercise we can change the color bar to grayscale and set the scale from 0 to 70. we can save the polar dip attribute to the disk by right clicking on the polar dip and save as a rising data the attribute name will be polar dip and ok same way we are going to create the azimuth attribute now so we