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hey guys welcome here is a scene I have been working on and I have heavily used trim sheets and texture Atlas for the texture map to maintain the FPS. In this tutorial you will know what are trim sheets and texture atlas and well know how to create them and how to use them. Trim sheets and Texture Atlas are essential to create environments it helps the artists to create fast end result from the pre-existing textures. Trim sheets are bunch of textures laid out side by side in a texture map to understand this here are a bunch of meshes I have created and laid them down on the floor plane in such a manner that they can tile from right to left you can use them with any other model and create fast results on fly .Here is an example of texture atlas and texture atlas described by method of packing many separate texture together into a single texture other common names for these textures are the decal sheets or Pack textures each of the texture can be tiled with themselves just like a regul