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today we are going to learn shading in the illumination model we have found out how to color how to calculate the color of single point for example if there is a object so we are able to find intensity at particular pixel now shading see using this intensity how you can color it object so setting is related to coloring whole object so basically there are three types of seeding flag colored and functioning in the flat shading in each entire polygon drawn with same color one light calculation per polygon for example if it is a polygon okay and this side it is a polygon and we want to color it with some color so for example if I have divided it into two parts first I have calculated this intensity at this place and complete shading we have performed at this place and remaining I have again calculated intensity remaining half polygon and color it so this is a flat shading in the flash hitting if there is object okay and you have to find intensity at one pixel and using this intensity or t