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all right and our last speaker for this morning session is Leland Brown Leland has a day job as a software engineer and does cartography as a hobby this interest grew out of his love of both mathematics and hiking in a desire to make better maps of the San Gabriel Mountains near his home in the Los Angeles area this is Lelands 8 mesas conference hello and I think youll see my love for both mathematics and the San Gabriel Mountains throughout my presentation today so Ive taken the liberty of slightly changing my title toward texture shading 2.0 some of these ideas are a little more still in development than Id hoped at this point but Ill show you what Ive been working on so a texture shading is a existing technique for representing mountainous terrain as you see an example here these are some of the benefits that Id like to retain as I make improvements to the algorithm and one in particular that Im gonna be focusing on today a lot is scale invariance property which Ive define