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hey guys Henny Morten front-flip normals here and in this video we are gonna be taking a look at PBR we are gonna be using substance in this video but this is more like a general overview to what PBR is and what it isnamp;#39;t weamp;#39;re not gonna talk about technical curves and race and IRS and all sorts of fancy stuff now I think thatamp;#39;s my main issue with a lot of talks about PBR is that a lot of people tend to go into the shading aspect of it and the maths of PBR when in reality you know thatamp;#39;s cool for people who do shaders I want to optimize and creators but most of us you know we just want to paint yeah like for me I donamp;#39;t really care what happens to the light when it hits the surface at a certain angle or whatever I just care about what is what does it look like so that is what weamp;#39;re gonna be covering PBR is rendering system and shading system which makes rendering more physically possible itamp;#39;s itamp;#39;s made to really simplify eve