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laughs hello everyone and welcome to another video in this Channel today weamp;#39;re going to be talking about a really really interesting thing which is the difference between a specular glossiness and metallic roughness what are those things why are they necessary and what are the type of results that weamp;#39;re going to be able to get with them well today weamp;#39;re inside of marmoset marmosa tool back 4 which is a real-time rendering thatamp;#39;s gonna allow me to show you this specific like technicalities of how the shaders work but before we do that we need to understand what the hell is a shade right well a Shader is a mathematical model that we use instead of render engines such as Arnold Unreal Engine Unity etc etc to calculate and and display the way the material would behave on a specific environment now throughout the years computer scientists and programmers have been perfectioning these things and theyamp;#39;ve created the two models that are usually used insi