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in this video iamp;#39;m going to teach you a better more sophisticated way of texturing in blender iamp;#39;ll demonstrate the power of this technique and how it will quickly transform your shaders from beginner to expert so iamp;#39;ve got this simple rock here and iamp;#39;ve textured it using the normal workflow essentially we have a principled shader a color ramp and a basic noise pattern plugged into the color and roughness there is absolutely nothing wrong with this form of shading but itamp;#39;s pretty boring and itamp;#39;s lacking a lot of detail letamp;#39;s now run through the new workflow and iamp;#39;m going to demonstrate this by making a stylized shader so the basic concept is weamp;#39;re going to steal stop you violated the law the fundamentals of substance painter and apply them here in blender now one of the main functions of substance painter is that they have a layered system kind of like photoshop obviously blender does not have this yet but for now we