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in Maya we use materials to define the character of the object surface now that surface can define how the object interacts with light it can determine the color of the object the shininess of the object whether or not the object is bumpy or smooth it can really define a whole host of parameters and the material is what contains and controls all of these parameters now materials will change from renderer to renderer so Im gonna first show you some basic Maya materials that work for most renderers and then well move on to some arnold specific materials a little bit later so lets take a look at these objects here now I want to assign materials to these so the best way to do that is to just highlight them so Im gonna highlight this first sphere and cylinder and if we go into our rendering menu set you should under lighting and shading have a number of different options here in fact Im gonna go ahead and tear this off and youll see we have a sign new material we have a sign favorite